﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
public class DebugUtils:Singleton<DebugUtils>, IInitable
{
    public static void LogRedInfo(object str)
    {
        Debug.LogFormat("<color=red> {0} </color>", str);
    }

    public static void LogError(object str)
    {
        Debug.LogError(str);
    }

    public void Init()
    {

    }
}
